Fun, Power and Control
The Change in the Idea of Power in the Architecture of the Information Age. The Fun Palace of Cedric Price, 1961–1967.
Abstract
At the award ceremony of the Kiesler-Preis 2002 a journalist asked Cedric Price what he would consider the three most important criteria for good architecture. Cedric Price replied: "Fun, delight and change.”1 "Buildings”, he said, "should adapt according to their users.” In other words, the architect should design architecture that should be delightful to use and adaptable for change.